Friday, August 26, 2011

GameSpot Madden 12 Review

Every year at this time, fans across the country are abuzz at the prospect of their chosen team's seemingly unlimited potential. Any team could hoist the fabled Lombardi Trophy, and that unbridled optimism drenches even the most levelheaded spectators in waves of hope. It's only after the weeks creep by that fans start to realize their team hasn't improved much in the months since it last took to the field. That cycle of dizzying expectations crushed by cruel reality is mirrored all too well in Madden NFL 12.

The core action has seen slight improvements, making it incrementally better than last year's offering, and presentation tweaks do a better job of mimicking Sunday's biggest games. But those minor additions offer little incentive to plunk down your hard-earned cash if you already own a recent entry in the franchise. Madden 12 still offers the strategic excitement the series is known for, but the overall package is a familiar rendition of America's favorite sport.

The most noticeable change from Madden NFL 11 is the improved pregame presentation. Before each game begins, shaky camera close-ups give you an intimate look at your favorite players as they parade onto the field, and robotic cheerleaders who look as though they're sporting spray-on clothing dance to the delight of the frenzied crowd. The same exaggerated hoopla that an ordinary NFL contest uses to spike interest is used to ratchet up the excitement of this virtual offering, but it's ultimately a lot of frills without much payoff. The appeal fades away once you sit through the routine a handful of times, and the rest of the presentation still comes across as flat. Commentary does little to engender much enthusiasm. The duo of Gus Johnson and Cris Collinsworth returns, and they dole out the same tired cliches so often that they quickly overstay their welcome. Calls are frequently made so late that Johnson continues to hoot and holler long after a tackle occurs, which tears down the wall of believability the various pregame tricks tried to develop.

One other area of the presentation is noticeably lacking: instant replays. During the course of a game, replays are automatically cued up after big plays, just like in real life. Or, at least, that's how things should work. In reality, the plays you get to experience again appear to be randomly chosen with little regard for their overall impact. A key turnover or touchdown may be completely ignored, leaving you to wonder why this aspect of the presentation wasn't implemented in a more thoughtful manner. Even when a crucial play does automatically roll, the game fails to highlight the deciding moment. Replays are shown from a camera angle that gives the same weight to every element of the play, so a mundane handoff is just as important as a flashy spin move, and the commentators don't even chime in during such replays. Granted, you can always go to the menu and call up an instant replay yourself, but it would be nice if the game emulated real-life broadcasts more accurately. And if you're playing an online match, just give up any hope of re watching the most exciting plays. You can't manually trigger a replay until the match concludes, and by that point, it hardly matters.

Madden 12 Good but not Great

The Madden franchise is one that has managed to defy expectations year after year, and again and again come out with games that justify their annual release. It simply defies expectations, and even logic, by constantly managing to improve upon itself. Madden 12 continues that trend, although to a much, lesser degree than previous iterations. There are several technical improvements, and a few additions to the franchise mode that will appeal to the hardcore gamers, but the lack of any major changes or additions will likely scare away the casual gamer. Put simply, Madden 12 just feels a bit stale.

Don’t get me wrong, Madden 12 is a great game, but maybe the lack of competition has spoiled all of us when it comes to football games. EA Tiburon continues to refine the game, and many of the changes to this year’s title are more on the programming side. The AI is tighter, the lighting and animation are better than ever and the play controls are fluid. The biggest complaint you can level against Madden 12 is that there aren’t enough new changes. There are no new game modes, and nothing that will really blow you away. For those that haven’t played the games or haven’t purchased a Madden title in a few years, that is a non-issue. You have a great football title waiting for you. But for fans who look forward to each year’s new game, you may be disappointed.
The story

There is none, it is football. Moving on…

Actually, while there is no story, there is the franchise mode, which has seen the biggest improvements this year. Most of these improvements are made to appeal to the hardcore fans who revel in the minutia of the game, but those new to the mode should enjoy them, too.

The first change is the ability to cut players, beginning with 75 players at the start of the preseason. You then whittle your team down to those you want, and think can help you over the years. A new scouting mode also plays a part in this. Returning from previous Madden titles is the ability for players to earn tags that determine their role on the team. Some players may be listed as playoff performers, while some back benchers may earn their keep as a mentor to younger players. It won’t sell copies on its own, but it’s a good addition.

One of the more notable additions is the week-to-week tracking of players’ confidence and consistency. The top tier players will remain fairly consistent for the most part, but if you have enough bad games, they can begin to decline. After a few weeks, they will also be listed as either being hot or cold, and that will affect their play. But this addition will have a bigger impact on the up and comers and the players who are a bit more unpredictable. A QB who is just starting out can become a star with a few solid games, but if he is sacked enough or throws too many picks, it could be a tough hole to dig out of.

There is also the addition of free-agent bidding, which is aggressive and acts like a minigame. If you want a certain free agent, you will need to keep an eye on it, as others will try to match or outbid you and steal that player away.
Technical tweaks

As you would expect (and even demand), the technical side of Madden 12 is an improvement over Madden 11 — it isn’t a huge improvement, but there are a few notable changes in the lighting, reflections and the way the game looks and moves. The AI is also a bit smarter, but this probably won’t be as noticeable to people who haven’t been following the franchise year to year.

The character animations are also improved slightly, and things like the tackling animation are impressive to behold. Different players also have different reactions to plays as well, which adds a level of immersion and realism. While playing the game, the graphics are stellar, and the added details like runners kicking up grass and stains on players’ uniforms are very cool. The stadiums also look amazing, and the light and shadow effects are dead on. Where the graphics falter a bit is off field.

After taking my beloved Kansas City Chiefs to their first Super Bowl victory in longer than I want to admit, the team heads to the White House to meet President Obama. While the team looks on, running back Jamal Charles looks like he is about to vibrate and explode, while QB Matt Cassell looks as if he was lobotomized before the meeting. But when it comes to Madden, the graphics on the field are what matter, and that is where the game shines.

The online side also seems to move a bit better, and there are some additions to the team management that are nice to see — especially in the online franchises — but there isn’t much new online otherwise.
The more things change…

While there are several technical improvements in Madden 12, there are no new game modes. At all. Madden Moments return, as does the Superstar mode, but neither are significantly improved, and both modes have been done better in other games. There is a new change in Superstar that allows you to practice and build up stats in your character, something that NCAA 12 featured, but the same issues that plagued the college version plague Madden — it is too easy to increase your character’s stats. It is an instant gratification mentality, which might sound like a good idea so you can immediately get some use out of your star, but after a season or two there isn’t much more for you to strive for.

The commentary from Cris Collinsworth and Gus Johnson is also hit or miss. Sometimes it is insightful and unique to the teams. It might talk about the history of the franchise and even discuss some of the moves the team has made. Other times though, you will hear the same commentary over and over and over again. Odds are you will hear the same commentary spoken more than once in the same game.

If you haven’t played Madden in a while, then the game and its modes will be worth checking out. But for people that shelled out $60 just one year ago, the additions may not be enough to justify a new purchase of what is essentially the same thing, just with new rosters.
Conclusion

Madden 12 is a great game. Just like Madden 11 was a great game, and since they are essentially the same game on the surface, that is a bit of a problem. Maybe the pending strike had something to do with it, or maybe the recent re-negotiations effected the development. Better to believe that than think that EA Tiburon was resting on its laurels, but whatever the reason, this year’s Madden just feels too much like last year’s to get really excited over it.

For those who love the franchise, deciding on whether or not to pick up this year’s copy might be a tough call. There are improvements. The graphics on the field look great, and the lighting effects continue to amaze. The franchise mode is a bit deeper as well, which is important. But there are also no new game modes. None. That’s a hard pill to swallow for people on a budget.

That being said, Madden 12 is a quality game, and the play controls are better than ever. It is in no way a step back for the franchise, it just isn’t much of a step forward either. Maybe that means that the Madden Curse will finally be put to rest. If not, pray for poor, doomed Peyton Hillis.
Score: 8 out of 10

Madden NFL 12 EA Sports

Every year, EA Sports titles suffer the same fate: they get qualified based on value and overall change. Fans scour over reviews wondering if $60 will buy them an entirely new experience, or just a glorified roster update with a new User Interface.
Madden NFL 12 seems constantly aware of this fact. Most loading screens and introductory videos heavily champion changes made to the game, little or small. You'll enter a new section of the menu and be greeted with a video telling you just how new X, Y and Z are for this year's Madden experience. Loading screens say things like "because the fans wanted it" and "you asked for it," as if the team wanted gamers to understand that they took the feedback and criticism to heart between Madden 11 and 12.

I have to admit, I love the way EA does that. Sure, reminding me between every loading screen is a bit much, but the fact that this yearly sports operation takes feedback from fans and adds or changes designs accordingly is outstanding. One such example is the ability to trade cards in the Ultimate Team mode. You can do that this year, making it so that you don't have to rely on buying cards or luck to get what you want.

Other changes make Madden 12 feel like a new experience, as well. There's the annually touted animation updates for tackles. They're better than they've been in a long time, and gang tackles actually look realistic. In addition to the more realistic look of tackles, players will actually be able to control their ball carriers until the moment the tackles are actually happening. Rather than that cushion between runner and defender that forces an animation, Madden 12 actually waits for the tackle to start before players can no longer alter their path.
Franchise mode features our favorite update to the Madden experience. Each player will dynamically hit cold and hot streaks based on their performance. If you have a QB that completes pass after pass and converts for all sorts of yardage, you'll see him hit a hot streak and actually perform better from game to game. However, if he starts throwing interceptions, getting sacked or tossing out bad incompletions, he'll hit a cold streak. The next game he plays in, he'll be more likely to falter. The better the QB, the more consistent he is and the less affected he is by streaks. But new guys? You never know what type of player you'll be starting.
Consistency is also a player trait. All players have things like that. And traits change the way players play the game. Whether they carry the ball high or loose, or they hit hard, or whatever, it's all there. And each trait is player specific.
Ding this experience for the commentary portion, please. Madden seems to get stronger and stronger between most years. That can't be said for the voice work here. Chris Collinsworth and Gus Johnson fluctuate between sounding alright and extremely canned. And their lines repeat…constantly. Every single game I played, they told me about the same exact player with the same exact quote. That spread over two full seasons of franchise mode, regardless of the situation, made me want to die. It's stuff like that, repetition and awkward delivery that break the experience of realism.

Which is a shame, since the visual presentation aspect of this game is mostly stronger. The team decided to go with weird, slanted camera angles for off-the-field stuff, but that's really the only knock I have. 3D grass looks great (yep, 3D for the first time in Madden), jerseys look more textured and actually weather, player and ball sizing is more appropriate, stadiums are accurately represented and each team's runout style is accurately unique. On that side of the presentation coin, Madden 12 comes out a winner.

Wednesday, August 24, 2011

Madden NFL 5 PC Cheat Codes

 Create-A-Fan
Entry Location:


When you get to the screen where you can create a player. Then choose 'Create-A-Fan'. You can make your ultimate fan for your ultimate team.

Submitted By: Mikeal Owens

Unlock Cheerleader Pump Up the Crowd Cards
Entry Location:


vn Mini-Camp mode finish the "Game Situation" challenges for the team to unlock the cheerleader cards for that team

Unlock Madden Cards
Entry Location:


In mini-Camp mode get a gold rank on Rookie, pr and All Pro levels

More Money Owners Mode
Entry Location:


More Money Owners Mode

Put your advertising all the way up before your home games, then before simulating the rest of the week after your played game, go back and turn all advertising down to zero. it wont charge you for the money. using fan appreciation day will always cost you money, but with this cheat, you shouldn't have to use it very often, if at all.

Submitted By: chad

Easy madden card points
Entry Location:


This code is for people who want to get all the madden cards by buying them. first go to gameplay settings and put the skill level at all madden, then turn the A.I. for human players all the way up for everything, then turn the A.I. for the computer all the way down and then play the computer on as long as quarters as you want, after about 2 or 3 games u can buy like 10 packs of cards, then sell all the ones you don't want to get even more points

Submitted By: shaw32831

Easy Sacks
Entry Location:


Use the 4-3 Defensive Playbook then pick the Dime Formation Dime. In the Dime Formation pick the Cover 2 Pinch.Slide Your D-Line to the side where there is no tight end if no tight end slide your D-line to the weak side of the offence. (Note this work 95% of the time in Rookie Mode)

Easy Passes
Entry Location:


If you really are bad at passing, and you are always in need of an extra few points, make your receiver 7'0 in height, and make him run a fly pattern (straight run) then, providing your QB has good arm strength, and your receiver is fast, you can get a BIG play every time, but don't wait too long, even if your QB has an arm strength of 99, he will only throw it so far. Meaning, if you let the ball hang too long, it makes the receiver slow down, and allows the cornerback to catch up.

Submitted By: by Ben S

Want Tokens Really Fast
Entry Location:


If you want tokens really fast you have to be good at this game. Go to mini games and click on the 2 minute drill. Do that about 7 times and you will get a lot of tokens.

Submitted By: Bt Mertz

Easy Runs
Entry Location:


play in a fairly difficult level of the game, i play at all-madden difficulty, and I need to run the ball, because then it takes some of the heat off of the QB when I run a play-action. So, what you do is, set your running back up in a screen pass, and if your playbook doesn't have one, create the play, and throw it to your running back without backing up much. Yes, I do realize that there is a massive chance of the ball being tipped, intercepted, fumbled, but if you execute this correctly, you should get a good bit of yards per run.

Madden NFL 2005 Cheat Codes for PC

To enter codes, select My Madden from the Main Menu and then select Madden Cards. Then select Madden Codes and enter the code provided. (all caps)

Code Card Unlocked
L96J7P Human Plow Card - Tackle Break +75%
D57R5S Lame Duck Card - Opponent lobs passes
X78P9Z Mistake Free Card - No interceptions or fumbles
Y59R8R Mr. Mobility - QB never sacked
D59K3Y Super Dive Card - Diving range +75%
V34L6D Tight Fit - Opponent Uprights Narrower
L48G1E Unforced Errors Card - Opponent fumbles during jukes
Z28X8K 3rd Down - Have only 3 downs to make a 1st down
P66C4L 5th down - have 5 downs to get a 1st down
J33I8F Bingo! Card - +75% defense interceptions
B61A8M Da Bomb Card - Unlimited Passing Range
I76X3T Da Boot Card - unlimited Field Goal Range
M89S8G Extra Credit - get points for sacks & interceptions
V65J8P 1st and 15 - 1st downs are 15 yards
O72E9B 1st and 5 - 1st downs are only 5 yads
R14B8Z Fumbilitis Card - Opponent +75 fumbles
A49H6R Michael Vick Gold Card
P67E1I T.J. Duckett Gold Card
P74X8J 1958 Colts
G49P7W 1966 Packers
C24W2A 1968 Jets
G12N1I 1970 Browns
R79W6W 1972 Dolphins
R12D9B 1974 Steelers
P96Q8M 1976 Raider
O18T2A 1977 Broncos
G97U5X 1978 Dolphins
K71K4E 1980 Raiders
Y27N9A 1981 Chargers
F56D6V 1982 Redskins
D23T8S 1983 Raiders
X23Z8H 1984 Dolphins
F92M8M 1985 Bears
K44F2Y 1986 Giants
F77R8H 1988 49ers
G95F2Q 1990 Eagles
I89F4I 1991 Lions
I44A1O 1992 Cowboys
Y66K3O 1993 Bills
J95K1J Aaron Brooks Gold Card
Q48E9G Aaron Glenn Gold Card
C12E9E Adewale Ogunleye Gold Card
T86L4C Ahman Green Gold Card
G72G2R Al Wilson Gold Card
U32S9C Alan Faneca Gold Card
Z75G6M Amani Toomer Gold Card
V76E2Q Andre Carter Gold Card
E34S1M Andre Johnson Gold Card
N44K1L Andy Reid Gold Card
S32F7K Anquan Boldin Gold Card
A12V7Z Antoine Winfield Gold Card
S54T6U Bill Cowher Gold Card
P44A8B Brad Hopkins Gold Card
L61D7B Bret Favre Gold Card
L27C4K Brian Billick Gold Card
Y47B8Y Brian Dawkins Gold Card
S22M6A Brian Simmons Gold Card
Z34J4U Brian Urlacher Gold Card
V46I2I Brian Westbrook Gold Card
U77F2W Bubba Franks Gold Card
G77L6F Butch Davis Gold Card
C55V5C Byron Leftwich Gold Card
O36V2H Carson Palmer Gold Card
Z11P9T Casey Hampton Gold Card
R85S2A Chad Johnson Gold Card
B64L2F Chad Pennington Gold Card
K89O9E Champ Bailey Gold Card
E57K9Y Charles Rogers Gold Card
F95N9J Charles Woodson Gold Card
F14C6J Chris Hovan Gold Card
R66V6J Clinton Portis Gold Card
R11D7K Corey Simon Gold Card
R42R75 Courtney Brown Gold Card
K47X3G Curtis Martin Gold Card
O24U1Q Dallas Coach Gold Card
F78I1I Damien Woody Gold Card
B23P8D Dante Hall Gold Card
Q86I2S Dat Nguyen Gold Card
O62O9K Daunte Culpepper Gold Card
W73D7D Dave Wannstedt Gold Card
A25I9F David Boston Gold Card
C16E2Q David Carr Gold Card
J83E3T Dennis Erickson Gold Card
C18J7T Dennis Green Gold Card
P93I9Q Derrick Brooks Gold Card
S98P3T Derrick Mason Gold Card
D11H4J Deuce Mcallister Gold Card
L35K1A Dexter Coakley Gold Card
G16B2I Dexter Jackson Gold Card
F68V1W Dick Vermeil Gold Card
B97I6R Dom Capers Gold Card
L58S3J Domanick Davis Gold Card
E18Y5Z Donnie Edwards Gold Card
Q11T7T Donovin Darius Gold Card
T98J1I Donovon Mcnabb Gold Card
R75W3M Donte Stallworth Gold Card
H19Q2O Dre' Bly Gold Card
W73M3E Drew Bledsoe Gold Card
G76U2L Dwight Freeney Gold Card
G18Q2B Ed Reed Gold Card
A75D7X Edgerrin James Gold Card
H34Z8K Eric Moulds Gold Card
R54T1O Flozell Adams Gold Card
I87X9Y Fred Taylor Gold Card
E46M4Y Grant Wistrom Gold Card
O19T2T Herman Edwards Gold Card
M12B8F Hines Ward Gold Card
J22P9I Jack Del Rio Gold Card
M86N9F Jake Delhomme Gold Card
N74P8X Jake Plummer Gold Card
W27I7G Jamie Sharper Gold Card
O33S6I Jason Taylor Gold Card
M74B3E Jason Webster Gold Card
N62B6J Jeff Fisher Gold Card
H32H7B Jeff Garcia Gold Card
J77Y8C Jeremy Newberry Gold Card
R34X5T Jeremy Shocky Gold Card
F71Q9Z Jerry Porter Gold Card
K34F8S Jerry Rice Gold Card
A78B1C Jevon Kearse Gold Card
G78R3W Jim Haslett Gold Card
N46C3M Jim Mora Jr. Gold Card
I22J5W Jimmy Smith Gold Card
P91A1Q Joe Horn Gold Card
Z68W8J Joey Harrington Gold Card
Q98R7Y John Fox Gold Card
H61I8A Jon Gruden Gold Card
O33Y4X Josh Mccown Gold Card
M89J8A Julian Peterson Gold Card
X54O4Z Julius Peppers Gold Card
W26K6Q Junior Seau Gold Card
U16I9Y Kabeer Gbaja-Biamala Gold Card
E12P4S Keith Brooking Gold Card
M63N6V Keith Bulluck Gold Card
T96C7J Kendrell Bell Gold Card
A23T5E Kevan Barlow Gold Card
L76E6S Kevin Mawee Gold Card
W63O3K Kris Jenkins Gold Card
A72F9X Kyle Boller Gold Card
Y46A8V Kyle Turley Gold Card
M64D4E Ladainian Tomlinson Gold Card
K24L9K La'roi Glover Gold Card
F19Q8W Lavar Arrington Gold Card
R98I5S Laveranues Coles Gold Card
M37Y5B Lawyer Milloy Gold Card
Z94X6Q Lee Suggs Gold Card
H14M2V Leonard Davis Gold Card
L38V3A Lovie Smith Gold Card
U66B4S Marc Bulger Gold Card
R42X2L Marcel Shipp Gold Card
E56I5O Marcus Stroud Gold Card
R46T5U Marcus Trufant Gold Card
B66D9J Mark Brunell Gold Card
U76G1U Marshell Faulk Gold Card
P51U4B Marty Booker Gold Card
D96A7S Marty Shottenheimer Gold Card
T11E8O Marvin Harrison Gold Card
P24S4H Marvin Lewis Gold Card
R68D5F Matt Hasselback Gold Card
W81W2J Michael Bennett Gold Card
O66T6K Michael Strahan Gold Card
H67B1F Michael Vick Gold Card
D89F6W Mike Alstott Gold Card
F12J8N Mike Brown Gold Card
R64A8E Mike Martz Gold Card
C56D6E Mike Mularkey Gold Card
K89O6S Mike Rucker Gold Card
H15L5Y Mike Shanahan Gold Card
F84X6K Mike Sherman Gold Card
Y31T6Y Mike Tice Gold Card
X95I7S Nick Bernett Gold Card
F24K1M Norv Turner Gold Card
R17R2O Olin Kreutz Gold Card
U42U9U Orlando Pace Gold Card
H58T9X Patrick Surtain Gold Card
X75V6K Peerless Price Gold Card
D86P8O Peter Warrick Gold Card
L48H4U Peyton Manning Gold Card
K18P6J Plaxico Burress Gold Card
X91N1L Priest Holmes Gold Card
V55S3Q Quentin Jammer Gold Card
W79U7X Randy Moss Gold Card
B94X6V Ray Lewis Gold Card
R29S8C Reggie Wayne Gold Card
C46P2A Rex Grossman Gold Card
Q69I1Y Rich Gannon Gold Card
L69T4T Richard Seymore Gold Card
P19V1N Ricky Williams Gold Card
V22C4L Rod Smith Gold Card
O84I3J Rodney Harrison Gold Card
J72X8W Ronde Barber Gold Card
J76C6F Roy Williams Gold Card
W26J6H Rudi Johnson Gold Card
Z87T5C Sam Madison Gold Card
C69H4Z Samari Rolle Gold Card
H79E5B Santana Moss Gold Card
C95Z4P Shaun Alexander Gold Card
Z54F2B Shaun Ellis Gold Card
J97X8M Shaun Rogers Gold Card
Z28D2V Shawn Springs Gold Card
S62F9T Simeon Rice Gold Card
E39X9L Stephen Davis Gold Card
V74Q3N Steve Mariucci Gold Card
S36T1I Steve Mcnair Gold Card
W91O2O Steve Smith Gold Card
B83A6C Takeo Spikes Gold Card
K28Q3P Tedy Bruschi Gold Card
W57Y5P Terence Newman Gold Card
V71A9Q Terrel Suggs Gold Card
T43A2V Tiki Barber Gold Card
P67E1I TJ Duckett Gold Card
H19M1G Todd Heap Gold Card
X22V7E Tom Brady Gold Card
S71D6H Tom Coughlin Gold Card
Y96R8V Tony Dungy Gold Card
N46E9N Tony Gonzalez Gold Card
W96U7E Torry Holt Gold Card
F36M2Q Travis Henry Gold Card
Y46M4S Trent Green Gold Card
F13W1Z Ty Law Gold Card
G57P1P Walter Jones Gold Card
B52S8A Will Shields Gold Card
U63I3H Zach Thomas Gold Card
Y22S6G Bengals Cheerleader
F26S6X Bills Cheerleader
B85U5C Broncos Cheerleader
B65Q1L Browns Pump Up Crowd
Z55Z7S Buccaneers Cheerleader
Q91W5L Cardinals Cheerleader
Q68S3F Chargers Cheerleader
T46M6T Chiefs Cheerleader
M22Z6H Colts Cheerleader
J84E3F Cowboys Cheerleader
E88T2J Dolphins Cheerleader
Q88P3Q Eagles Cheerleader
W86F3F Falcons Cheerleader
X61T6L 49ers Cheerleader
L13Z9J Giants Pump Up Crowd
K32C2A Jaguars Cheerleader
S45W1M Jets Pump Up Crowd
C18F4G Lions Pump Up Crowd
K26Y4V Packers Pump Up Crowd
M66N4D Panthers Cheerleader
O59P9C Patriots Cheerleader
G92L2E Raiders Cheerleader
W73B8X Rams Cheerleader
P98T6C Ravens Cheerleader
N19D6Q Redskins Cheerleader
R99G2F Saints Cheerleader
A35T8R Seahawks Cheerleader
C98I2V Steelers Pump Up Crowd
Q81V4N Titans Cheerleader
R74G3W Texans Cheerleader
E26H4L Vikings Cheerleader
N24L4Z New England Coach
W63V9L Washington Coach
V58U4Y Seattle Coach
N44D6E Bad Spot
L96U8Z Coffin Corner
P39I7J Couch potato
R18C5K Hands of Glue
W18R6P Hands of Stone
E53G8W Jam
Z15F9Z Owwww!
V34L6D Opponent uprights closer together
Y68G7D Touchy
L48G1E Unforced error - opponent fumbles when jukes
Q83L6Q Time Out
P13Q7V Wind Gust
H89Q4Y Worker's Comp
D58F1B Super Bowl XXXIX Stadium
O85P6I Super Bowl XL Stadium
P48Z4D Super Bowl XLI Stadium
T67R1O Super Bowl XLII Stadium
G67F5X Aloha Stadium
D59K3Y Super Dive (Dive +75%)

Madden NFL 07 Hints for PC

Madden NFL 07 Hints
Confuse the Defense
Entry Location:


One of the best ways to confuse the opposing defense is to run multiple plays
out of the same formation. Use Practice mode to master every play in a given
formation to keep the defense guessing.

Quick Punt
Entry Location:


This glitch is in Pittsburgh's offensive playbook. On a 4th down with the Steelers' playbook, go to shotgun normal with 1 tight end and 3 wide recievers. Select the play "Quick Punt." When you snap the ball your quarterback will catch the ball and punt it quickly - if you run to the ball with your player you can pick it up and just start running for a touchdown. If the ball goes out of the endzone you will get a safety. This only works on a 4th down, and it only works in play now, situation, and practice mode.

Submitted By: Tom Petti

Avoid Injuries
Entry Location:


If it looks like one of your players may be injured, and you're on offense, hurry up the play and they'll probably get back up.

Earn Extra money at Seasons End
Entry Location:


At the end of every season in Madden, your team will have cap penalties. If you clear the cap penalties you will earn extra money to sign rookies, free agents, etc. To do this, go to MY TEAM, the go to TEAM INFO. There you will have to press O on your controller and you will earn your cap penalties back. For example, if you have 2 million dollars and 12 million dollars in penalties, after the clear you will have 14 million dollars.

Submitted By: Zack

Misc. Hints
Entry Location:


HINT - Good Defensive Ends
In Madden if your looking for a better defensive line or trade bait, you can simpily change one of your linebackers who preferably has about 80 speed and about 80 strenght, to a defensive end. For example if you change DeMarus Ware ROLB, who is a 84 overall to RE or LE his rating will jump to 98.

Note: do not just change there position on the depth chart, go to roster and player managment for that player, edit his position to the new desireed position. Also you will not be able to change the players position if you dont have an excess number of players at that position,ie: you need 3 or 4 ROLB to change one of them to another position,this also works for other positions too try some out.


CHEAPER FRANCHISE MODE - If you want to save some money re-signing players wait until the off-season and the "Re-Sign Players" comes up on the schedule. During this time, you may edit the players to a different position. This lowers their overall rating while at that position. This allows you to re-sign such players to much, much cheaper deals.

You can now move these players back into their original places and their rating will go back to normal. The contracts in the game are ridiculous, so you can use this trick to make more realistic deals or just sign everyone to the minimum.

Submitted By: MIRA MESA MARUADERS RULE!!!

Cheap Created Player
Entry Location:
features

Create your player but make him very bad, then sign him to a long term deal with your team. After he signs, say for 7 years at 500k a year, go back and edit him full in every catagory. Now he's the best and cheapest player in the game.

Madden NFL 07 Unlockables

MADDEN NFL 07 CHEATS FOR PC
Entry Location:


Question 1 = 3
Question 2 = 2
Question 3 = 2
Question 4 = 3
Question 5 = 2

Submitted By: Chuck

Movie: The Young Fella
Entry Location:


Question 1 = 1
Question 2 = 2
Question 3 = 2

Submitted By: Chuck

Movie: The Prosciutto
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Question 1 = 2
Quesiton 2 = 3
Question 3 = 2

Submitted By: Chuck

Movie: Air Hockey 101
Entry Location:


Question 1 = 2
Question 2 = 4
Question 3 = 3

Submitted By: Chuck

"Freak" Create a Players
Entry Location:


To make "Freak" players in Create a Player, get the following Madden levels:

Freak Halfback, Fullback, and Defensive Lineman - Madden Level of 15
Freak Kicker, Punter, Tight End, and Offensive Lineman - Madden Level of 10
Freak Quarterback, Cornerback, Free Safety, and Strong Safety - Madden Level of 30
Freak Wide Reciever, Middle Linebacker, and Outside Linebacker - Madden Level of 20