Friday, August 26, 2011

GameSpot Madden 12 Review

Every year at this time, fans across the country are abuzz at the prospect of their chosen team's seemingly unlimited potential. Any team could hoist the fabled Lombardi Trophy, and that unbridled optimism drenches even the most levelheaded spectators in waves of hope. It's only after the weeks creep by that fans start to realize their team hasn't improved much in the months since it last took to the field. That cycle of dizzying expectations crushed by cruel reality is mirrored all too well in Madden NFL 12.

The core action has seen slight improvements, making it incrementally better than last year's offering, and presentation tweaks do a better job of mimicking Sunday's biggest games. But those minor additions offer little incentive to plunk down your hard-earned cash if you already own a recent entry in the franchise. Madden 12 still offers the strategic excitement the series is known for, but the overall package is a familiar rendition of America's favorite sport.

The most noticeable change from Madden NFL 11 is the improved pregame presentation. Before each game begins, shaky camera close-ups give you an intimate look at your favorite players as they parade onto the field, and robotic cheerleaders who look as though they're sporting spray-on clothing dance to the delight of the frenzied crowd. The same exaggerated hoopla that an ordinary NFL contest uses to spike interest is used to ratchet up the excitement of this virtual offering, but it's ultimately a lot of frills without much payoff. The appeal fades away once you sit through the routine a handful of times, and the rest of the presentation still comes across as flat. Commentary does little to engender much enthusiasm. The duo of Gus Johnson and Cris Collinsworth returns, and they dole out the same tired cliches so often that they quickly overstay their welcome. Calls are frequently made so late that Johnson continues to hoot and holler long after a tackle occurs, which tears down the wall of believability the various pregame tricks tried to develop.

One other area of the presentation is noticeably lacking: instant replays. During the course of a game, replays are automatically cued up after big plays, just like in real life. Or, at least, that's how things should work. In reality, the plays you get to experience again appear to be randomly chosen with little regard for their overall impact. A key turnover or touchdown may be completely ignored, leaving you to wonder why this aspect of the presentation wasn't implemented in a more thoughtful manner. Even when a crucial play does automatically roll, the game fails to highlight the deciding moment. Replays are shown from a camera angle that gives the same weight to every element of the play, so a mundane handoff is just as important as a flashy spin move, and the commentators don't even chime in during such replays. Granted, you can always go to the menu and call up an instant replay yourself, but it would be nice if the game emulated real-life broadcasts more accurately. And if you're playing an online match, just give up any hope of re watching the most exciting plays. You can't manually trigger a replay until the match concludes, and by that point, it hardly matters.

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